Hovis Fluid Atelier (WebGL2 Interactive Studio)
Role: Creative Technologist & UI Architect
Problem
Standard browser fluid demos lack multi-monitor array alignment, deterministic stroke replay, and OLED-safe dark gallery controls.
Work Performed
Created an experimental WebGL2 fluid and digital art studio with configurable physics presets, stroke undo/layer snapshots, and multi-display layout controls.
Tools & Technical Stack
WebGL2, JavaScript, HTML5 Canvas, Electron Local Wrapper
Result & Current Evidence Status
Local prototype package verified for offline execution; frame-pacing and GPU timing depend on host display hardware.
Known Limitations & Gating Boundaries
Unsigned local test build; rAF timing is not equivalent to hardware GPU completion time.