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Local Prototype (Experimental)

Hovis Fluid Atelier (WebGL2 Interactive Studio)

Role: Creative Technologist & UI Architect

Problem

Standard browser fluid demos lack multi-monitor array alignment, deterministic stroke replay, and OLED-safe dark gallery controls.

Work Performed

Created an experimental WebGL2 fluid and digital art studio with configurable physics presets, stroke undo/layer snapshots, and multi-display layout controls.

Tools & Technical Stack

WebGL2, JavaScript, HTML5 Canvas, Electron Local Wrapper

Result & Current Evidence Status

Local prototype package verified for offline execution; frame-pacing and GPU timing depend on host display hardware.

Known Limitations & Gating Boundaries

Unsigned local test build; rAF timing is not equivalent to hardware GPU completion time.